Open & ShutOpen & Shut
The Open & Shut icon: a circle split down the middle, warm on the left and cool on the right

A game of loyalty and betrayal

Open & Shut

Murder, missions and mistrust.

One iPhone or iPad, passed round the table. A few of you are secretly plotting murder. The rest have until the end of the weekend to work out who. Who do you trust?

  • 1 to 16 players
  • Play solo against the computer
  • Name the two sides yourselves
  • Nobody has to host
  • Works offline
Coming soon to the App Store iPhone and iPad
The inner screen of iPhone Duo, open like a book: Billie, you are a Conspirator
The cover screen of iPhone Duo, shut: pass the iPhone to Billie

How it plays

One device. Everyone's secrets.

The game deals the roles, sets the missions, counts the votes and runs the nights. On your turn the screen is yours alone: your role, your piece of the mission, your vote. Then hide it and hand it on.

1

Take your turn in private

Only you see who you are. Most of the table are on the same side. A few are Conspirators, and only they know who the others are.

2

Hide it, pass it on

Done? Hide your screen and hand it to the next player. Nothing you did is left showing.

3

Argue it out

The shared screen tells the table what it needs to know. The rest is up to you: who failed the mission, who voted for whom, who's gone very quiet.

Each day

Missions

Everyone solves a piece of a puzzle in private: crack the study safe, follow the treasure hunt, decode a letter. Every right answer adds to the pot, but a Conspirator can quietly get theirs wrong.

Discussion

The table hears how many pieces failed, and usually which half of the table they came from. Then argue it out.

The vote

Everyone votes in secret, and the votes are read out with names. Whoever gets the most leaves, and their role is revealed.

The night

The Conspirators choose someone to murder. Come morning, the table learns who, along with a clue that is always true.

If any Conspirators survive to the end, they take the whole pot. If not, everyone still standing shares it. And in the finale, nobody leaving is unmasked, so you can never be sure the last Conspirator has gone.

Made for iPhone Duo

A cover for the table. Pages for you.

Open & Shut was made for a phone that folds, and it plays like a book. Shut, its cover faces the table, and anyone can read it: whose turn it is, the news, the votes. Open it, and the pages inside are for the one person holding it: their role, their piece of the mission, their vote. Then they shut it and pass it on. The fold is the whole game’s hand-over, so nobody has to host, look away or leave the room.

One turn, cover to pages and back

Billie is the Duchess, and one of the Conspirators. This is her first turn, from one game with friends: the cover the table reads, and the pages only she does.

  1. The cover screen: pass the iPhone to Billie, the Duchess, with dots for how far round the table it has got
    Shut

    The cover names who’s next

    In letters big enough to read across the table.

  2. The cover screen after Billie taps her name: Billie, open the iPhone now
    Shut

    Billie claims it, then opens it like a book

    The cover says only that it’s her move. Nothing secret is ever on the outside.

  3. The inner screen: only Billie should be looking, press and hold to reveal
    Open

    Nothing shows until she holds

    If the wrong person opens it, there’s nothing to see. They just shut it again.

  4. The inner screen: Billie, you are a Conspirator, with her fellow Conspirator, Charlie the Colonel
    Open

    Her secret, for her eyes only

    She’s a Conspirator, and learns who the other one is. A timer keeps every turn the same length, so nobody can tell who had more to read.

  5. The inner screen: Done. Shut the iPhone, then pass it on.
    Open

    Close the book, and pass it on

    Shutting it ends her turn and puts the cover back in front of the table, ready for the next name.

A day at the table

Each part of the day has two sides: the cover, read by everyone, and the pages inside, read by one player at a time.

The cover screen after a mission: six solved, one failed, money into the pot, and nobody sure where the wrong answer came from
The table hears how the mission went, and usually which half of the table the mistakes came from.
The inner screen: Billie’s piece of The Scrambled Note, an anagram with four answers to choose from
Billie’s piece of the mission. Everyone gets a different one, and a Conspirator can quietly get it wrong.
The cover screen during the discussion: three minutes on the clock, ideas for how to start, and the story so far
Then the table argues it out, with three minutes on the clock and the story so far on the cover.

Nothing to open

The book stays shut while the table talks. Point the finger, ask a question, defend yourself: all of it out loud, and none of it on the pages.

The cover screen: the votes read out with names, and the count, Eli five and Charlie two
The votes are read out with names, one at a time, and whoever gets the most leaves.
The inner screen: Billie, who should be evicted? Masks mark her fellow Conspirator, which only she can see
Billie votes in secret. The masks mark her fellow Conspirator: only she can see them.
The cover screen: evicted, Eli the Gardener was a Guest, innocent all along
The announcement: who leaves, and which side they were on, held up for the whole room.
The inner screen: Eli, you have been evicted. When you shut the iPhone, your true role will be revealed to the room
Before that, Eli opens it alone to say goodbye. Shutting it reveals their role to the room.
The cover screen at breakfast: what happened in the night, and a clue naming three players, one of whom might be a Conspirator
Breakfast: what happened in the night, and a clue that is always true.
The inner screen at night: choose who is murdered tonight, with reasons to give the others
At night the Conspirators choose, each on their own turn, and can say why.

On any other iPhone, and on iPad, on-screen Show and Hide buttons stand in for the fold, so nothing in the game needs a folding phone. But the fold is what it was made for.

Play on your own

No group tonight?

Play one seat against a table of computer players, at Easy, Normal or Hard. They only know what the table has seen, and at every discussion they say what they think: who they suspect, who they'd back, and what they deny. A game for five takes about ten minutes.

  • A narrator tells the story as it goes, read aloud in a British voice made on the device, or read out by one of you.
  • Pick a character as you sit down, from the Butler to the Duchess, and the story remembers you.
  • Everyone is scored out of 1000 on how they played, not just whether their side won. The best go on the leaderboard.
Welcome to Ashgrove Hall on iPhone: the narrator's opening, and the seven characters here for the weekend, from Fitz the Chauffeur to Agnes the Nanny
A private mission on iPhone: The Birthday Book, working out one person's age from the others, with four answers to choose from

The discussion

The heart of a game for one: the computer players talking it over, and you in the thick of it. Here on the inner screen of iPhone Duo, held open.

A discussion on the Duo's inner screen in a game for one: Fitz the Chauffeur, Hugo the Colonel, Mr Grimshaw the Solicitor and Felix the Artist each say who they suspect

They say what they think

Every computer player has a character and a way of talking. At each discussion they say who they suspect and why, from what the table has seen and nothing more.

The same discussion after Alex, the Butler, points the finger at Fitz: Fitz denies it, the Colonel backs Alex, and the Nanny says let’s all say it together

Point the finger, and they answer

Speak up one to three times a day: point the finger, stand up for someone or ask a question, and defend yourself once someone names you. Here Alex accuses Fitz. Fitz denies it, the Colonel backs Alex, and the Nanny piles in.

The second day’s discussion: the computer players turn on Alex, saying the note named Alex, who sat in the half that fluffed the Decanters

And they remember

By the second day there’s more to go on. The morning’s clue named Alex, and the table hasn’t forgotten. Now Alex has some explaining to do.

On iPad

One iPad, round the table

No phone that folds? Play on iPad, upright or on its side. Pass it round the table: tap your name to see your turn, and Hide before you hand it on.

Take your seats on iPad: sixteen characters round a long dining table, the iPad going round clockwise from seat 1
The table sits down, and the iPad goes round clockwise all game.
Pass the iPad to Billie, the Duchess, with “I’m Billie: show my turn”
The screen names who’s next. Billie taps her name to see her turn.
Billie’s private turn on iPad: Billie, you are a Conspirator, with her fellow Conspirator
Her turn, for her eyes only. Tap Hide, and pass it on.
A piece of The Scrambled Note on iPad, an anagram with four answers to choose from
A piece of the mission, different for everyone.
The votes read out on iPad, with names, and the count
The votes read out, with names.

Where is it?

A new place every time you play

Each setting is a world of its own: twenty characters with their own catchphrases, thirty missions written for it, running jokes the table picks up, its own words for the two sides and its own sounds at night. Don’t like the words? Call the two sides whatever your table likes. Play somewhere new every time, and leave any game to carry it on later.

Ashgrove Hall comes with the game. The other seven can be bought separately, £2.99 each, once and for good.

Ashgrove Hall

A birthday weekend at a very grand house

Comes with the game

Nobody can agree whose birthday it is, but Ashgrove Hall is booked for the weekend and the bridge has flooded, so nobody is leaving. Margot, the Duchess, rents the house out to pay for the roof; Hugo, the Colonel, has a story about the regiment that never ends; and Jenkins, the Butler, has seen worse. Somewhere between cracking the study safe and surviving the séance, someone always asks “Anyway, has anyone got the Wi-Fi password?” The only signal is on the landing. Then it’s the vote in the Drawing Room, and by breakfast someone has checked out early.

The many: GuestsThe few: Conspirators

Missions include

  • The Study Safe The study safe has been reset, and the house rules folder says only the Duchess knows the code.
  • The Family Arms The Ashgrove arms hang over the fireplace, and the gift shop sells copies. Which are the true ones?
  • The Seating Plan The birthday dinner’s place cards blew off the table, and some of the party can’t sit together.
  • The Scrambled Note A note was found pinned to the billiard table, every word with its letters jumbled.

Overheard

  • I am not a voice assistant. Please stop asking me the weather. Jenkins, the Butler
  • In my day, people brought a present. Not a hen party. Margot, the Duchess
  • Did I ever tell you about the regiment? Well. Hugo, the Colonel

At night

An owl calls out in the grounds every so often, and stops when morning comes.

The cast: 20 characters

  • Jenkins the Butler
  • Margot the Duchess
  • Hugo the Colonel
  • Mrs Hale the Housekeeper
  • Tom the Gardener
  • Violet the Heiress
  • Cecil the Vicar
  • Mrs Bunting the Cook
  • Fitz the Chauffeur
  • Agnes the Nanny
  • Dr Wells the Doctor
  • Felix the Artist
  • Abel the Gamekeeper
  • Ilse the Countess
  • Rupert the Banker
  • Iris the Novelist
  • Jasper the Black Sheep
  • DI Hollins the Inspector
  • Mr Grimshaw the Solicitor
  • Madame Zara the Medium
Back to all settings

The Aurelia

A maiden voyage, and someone wants it sunk

£2.99

The Aurelia is on her maiden voyage, the paint is still wet, and somebody aboard wants her at the bottom of the sea. The Chairman wants the speed record and the Shipbuilder swears she’s practically unsinkable, so whatever goes wrong, someone will say “Worse things happen at sea.” Crack the Purser’s safe, find the missing pearls and seat the Captain’s table before the vote in the Smoking Room. By morning, someone has gone overboard.

The many: PassengersThe few: Saboteurs

Missions include

  • The Purser’s Safe The Purser’s safe was reset in the night, and everyone’s valuables are inside.
  • The Galley’s Orders The galley is feeding a full ship tonight, and the chef’s recipes only serve a handful.
  • Deck Shuffleboard The shuffleboard tournament is getting heated, and the Cruise Host is keeping score.
  • The Fancy Dress Parade The fancy dress parade starts in ten minutes, and the order has been lost.

Overheard

  • Steady as she goes. Ambrose, the Captain
  • I never lose my bearings. Tobias, the Navigator
  • Everything aboard has a receipt. Mr Finch, the Purser

At night

The ship’s foghorn sounds out across the dark water every so often. It stops when morning comes.

The cast: 20 characters

  • Ambrose the Captain
  • Tobias the Navigator
  • Mr Finch the Purser
  • Barnaby the Steward
  • Peggy the Stewardess
  • Sparks the Telegraphist
  • Angus the Engineer
  • Nobby the Stoker
  • Bunny the Socialite
  • Leon the Bandleader
  • Ruby the Chanteuse
  • Dexter the Card Sharp
  • Quentin the Explorer
  • Lola the Film Star
  • Jimmy the Stowaway
  • Dr Lisle the Surgeon
  • Sir Hector the Chairman
  • Mr Thackery the Shipbuilder
  • Dolly the Columnist
  • Cyril the Cruise Host
Back to all settings

Calderbrook United

A title race, and someone is throwing it

£2.99

Calderbrook United are in a title race, and someone on the inside is throwing it. The new Owner can’t name a player, the Agent has three phones on deadline day, and the Physio has seen everything. Ask anyone in the dressing room what’s going on and all you’ll get is “One game at a time.” Crack the kit room lock, find the match ball and sort the penalty order before the vote in the Dressing Room. By the warm-up, someone has been sold.

The many: TeammatesThe few: Fixers

Missions include

  • The Kit Room Lock The kit room’s lock was reset overnight, and the match kit is inside.
  • The Pre-Match Meal The whole squad is in for the pre-match meal, and the chef’s list only covers a handful.
  • The Wage Bill The Chairman wants the wage bill checked before the window shuts.
  • The Post-Match Interview The new signing doesn’t speak football yet, and the cameras are waiting.

Overheard

  • We go again. Frank, the Gaffer
  • The Gaffer’s right, as always. Phil, the Assistant
  • We stick together. Danny, the Captain

At night

The groundsman’s sprinkler ticks its way across the empty pitch every so often. It stops when morning comes.

The cast: 20 characters

  • Frank the Gaffer
  • Phil the Assistant
  • Danny the Captain
  • Marco the Striker
  • Jonno the Goalkeeper
  • Tayo the Winger
  • Leo the Wonderkid
  • Tomasz the Centre-Back
  • Bev the Physio
  • Alf the Kit Man
  • Mr Pryce the Chairman
  • Vince the Agent
  • Mo the Scout
  • Nadia the Analyst
  • Len the Groundsman
  • Jess the Press Aide
  • Brad the Owner
  • Barry the Mascot
  • Deano the Pundit
  • Doreen the Superfan
Back to all settings

Chalet Les Marmottes

Fresh powder, fondue and someone ruining both

£2.99

A holiday of fresh powder and fondue at Chalet Les Marmottes, if someone doesn’t ruin both. Harriet, the Organiser, has a plan they won’t call a plan; Giles, the Ski Bore, has opinions on wax; and Freya, the Chalet Host, has seen it all. Nobody can agree on the weather: “The app says thirty centimetres tonight. The other app says rain.” Find the missing fondue set, crack the boot room locker and beat the croissant rush before the vote in the hot tub. By first lift, someone has been airlifted off.

The many: SkiersThe few: Snowboarders

Missions include

  • The Boot Room Locker The boot room locker has a new code, and everyone’s boots are inside.
  • The Table-Top Dance-Off The bar held its dance-off on the tables last night.
  • The Avalanche Board The risk board by the gondola has lost half its flags.
  • The Hot Tub Rota Someone has been in the hot tub since lunchtime.

Overheard

  • No plan. Just, if people were to meet at the gondola at nine. Harriet, the Organiser
  • Technically it’s the snow that’s wrong. Giles, the Ski Bore
  • Is it pizza for stopping? Or chips? Nisha, the Beginner

At night

A piste basher grooms the slopes through the night, rumbling past now and then, with the odd reversing beep. It stops when morning comes.

The cast: 20 characters

  • Harriet the Organiser
  • Giles the Ski Bore
  • Nisha the Beginner
  • Rory the Off-Pister
  • Freya the Chalet Host
  • Jean-Luc the Instructor
  • Kai the Plus-One
  • Imogen the Ex
  • Tash the Après Queen
  • Rupert the Fondue Snob
  • Malcolm the Francophile
  • Amara the Doctor
  • Keith the Skinflint
  • Toby the Worrier
  • Jas the Speed Demon
  • Bastien the Pisteur
  • Dougie the Schoolmate
  • Tilly the Influencer
  • Hugo the Gear Junkie
  • Margaret the Veteran
Back to all settings

Christmas at Home

A family Christmas, and someone’s out to ruin it

£2.99

It’s Christmas at home, and someone’s determined to ruin it. Linda, the Host, has a timetable for the turkey; Nana Joan has opened the sherry; and Clive, the Uncle, has read every cracker joke twice. Every so often, someone asks “Has anyone seen the batteries?” Nobody ever has. Find them, untangle the fairy lights and win the Christmas quiz before the vote in the Dining Room. By breakfast, someone has been packed off home.

The many: RelativesThe few: Humbugs

Missions include

  • The Seating Plan Eight round the table, and some of them mustn’t sit together.
  • The Advent Calendar Every door on the calendar is open, and the chocolates are gone.
  • The Wrapping Paper There’s one roll left, and a lot of awkward boxes.
  • The Sprouts Every sprout needs a cross cut in the bottom, and there’s only one knife.

Overheard

  • The turkey’s on schedule. The schedule is wrong. Linda, the Host
  • I’d like to say a few words before I carve. Graham, the Carver
  • I’ll just have a small one. A small one. Nana Joan, the Gran

At night

Sleigh bells pass somewhere over the rooftops now and then, never quite near enough to be sure. They stop when morning comes.

The cast: 22 characters

  • Linda the Host
  • Graham the Carver
  • Nana Joan the Gran
  • Ted the Grandad
  • Clive the Uncle
  • Bev the Aunt
  • Jade the Teenager
  • Alfie the Toddler
  • Theo the New Partner
  • Saffron the Vegan
  • Malcolm the Quizmaster
  • Olivia the Golden Child
  • Dean the Black Sheep
  • Pauline the In-Law
  • Barry the Neighbour
  • Josh the Student
  • Trevor the Rules Lawyer
  • Biscuit the Dog
  • Edna the Great-Aunt
  • Priya the Secret Santa
  • Sienna the Influencer
  • Felicity the Godparent
Back to all settings

Heybridge & Partners

Back in the office, three days a week

£2.99

Richard, the CEO, has ordered everyone back to the office three days a week, from his villa. Sandra, the Head of HR, wants a word, the Agile Coach has a sticky note for everything, and no decision survives the meeting it was raised in: “Let’s put a pin in that.” Somebody has to untangle the expense claims, find a free hot desk and fix the spreadsheet before the vote in the Boardroom, and not everyone wants it fixed. By the morning stand-up, someone has been laid off.

The many: ColleaguesThe few: Moles

Missions include

  • The Server Room Keypad The server room’s keypad was reset overnight.
  • The Org Chart The org chart went through the shredder by mistake.
  • The Jargon Buster The new starters can’t follow a word anyone says in meetings.
  • The Fire Drill The alarm went off mid-meeting, and now the wardens’ counts don’t match.

Overheard

  • Let’s take that offline. Richard, the CEO
  • The numbers never lie. Gillian, the CFO
  • And I say that with the greatest respect. Sandra, the Head of HR

At night

A phone rings somewhere in the empty office every so often, and nobody answers. It stops when morning comes.

The cast: 21 characters

  • Richard the CEO
  • Gillian the CFO
  • Sandra the Head of HR
  • Gaz the Sales Lead
  • Priya the Lawyer
  • Sir Clive the Non-Exec
  • Dev the IT Manager
  • Shaz the Receptionist
  • Joanne the PA
  • Tyler the Intern
  • Hamish the Consultant
  • Mr Tench the Auditor
  • Ron the Caretaker
  • Jade the Marketer
  • Kai the Developer
  • Kev the Temp
  • Zoe the Agile Coach
  • Bryony the Wellness Rep
  • Ryder the AI Guru
  • Nige the Best Mate
  • Tarquin the Investor
Back to all settings

The Muddlecombe Village Fête

Jam, rosettes, and someone out to ruin it all

£2.99

It’s fête season in Muddlecombe, and someone is out to ruin it. Marjorie, the Chair, wants order; Hilary, the Jam Judge, wants standards; and the Best Kept Village judges could arrive any day. Every grievance comes with the same footnote: “I did raise it last year.” Find the missing cup, crack the cash box and settle the duck race before the vote in the Village Hall. By morning, someone has been packed off to Lower Bickering.

The many: VillagersThe few: Rotters

Missions include

  • The Cash Box The Treasurer has changed the padlock on the cash box, and the float is inside.
  • The Big Bake The Baker’s Victoria sponge feeds a handful, and the whole village is coming.
  • The Prize Marrow The Marrow Man weighs her every morning and wants to know what she’ll weigh on show day.
  • The Casting Vote The committee has voted on everything, and the Chair is enjoying the casting vote far too much.

Overheard

  • Through the chair, please. Marjorie, the Chair
  • Could you say that again, slower? Gerald, the Secretary
  • The float is short. Derek, the Treasurer

At night

The church clock strikes the hour over the sleeping village every so often. It stops when morning comes.

The cast: 20 characters

  • Marjorie the Chair
  • Gerald the Secretary
  • Derek the Treasurer
  • Timothy the Curate
  • Hilary the Jam Judge
  • Pam the Baker
  • Arthur the Marrow Man
  • Maureen the Gossip
  • Shirley the Postmistress
  • Dave the Landlord
  • Rodney the Morris Man
  • Keith the Scoutmaster
  • Mr Briggs the Councillor
  • Jocasta the Newcomer
  • Sir Roger the Squire
  • Kayleigh the Teenager
  • Gavin the Celebrity
  • Neville the Jobsworth
  • Mr Smith the Spy
  • Daphne the Florist
Back to all settings

St Grimbald’s PTA

An Easter fair, and a PTA at war

£2.99

St Grimbald’s is getting ready for its Easter fair, and the PTA is at war. Tamsin, the Pushy Parent, wants their child cast as the Easter Bunny; Portia, the Visionary, wants real lambs; and Bev, the Mum of Four, isn’t sure which children are hers. All of it happens on the parents’ group chat, where every essay ends “Sorry for the long message.” Find the bunny’s missing head and crack the PTA cupboard before the vote in the School Hall. By morning, someone has been removed from the chat.

The many: HelpersThe few: Bad Eggs

Missions include

  • The PTA Cupboard The Treasurer has changed the code on the PTA cupboard, and the float, the bunting and the card reader are all inside.
  • The Hot Cross Buns The School Cook’s hot cross bun recipe makes one tray, and the whole school is coming to the fair.
  • The School Photo The photographer has twenty minutes for the whole school, and wants the benches set out now.
  • The Choir Risers The Choirmaster has borrowed the risers for the Easter service, and wants every child where the parents can see them.

Overheard

  • Let’s circle back on the bunting. Fiona, the PTA Chair
  • Does anyone have change for a twenty? Nadia, the Treasurer
  • Hugo is very gifted, actually. Tamsin, the Pushy Parent

At night

Somewhere in the dark school, the handbell group rings down the scale every so often. It stops when morning comes.

The cast: 20 characters

  • Fiona the PTA Chair
  • Nadia the Treasurer
  • Tamsin the Pushy Parent
  • Portia the Visionary
  • Gavin the Latecomer
  • Bev the Mum of Four
  • Ellie the New Parent
  • Steve the Barbecue Dad
  • Mrs Ashworth the Head
  • Mr Pomfrey the Governor
  • Reverend Sue the Vicar
  • Mr Plumtree the Choirmaster
  • Mrs Hatch the Old Hand
  • Mr Barlow the PE Teacher
  • Miss Dimple the TA
  • Lorraine the Receptionist
  • Bryn the Caretaker
  • Brenda the School Cook
  • Ron the Lollipop Man
  • Gary the Easter Bunny
Back to all settings

Screenshots

On every screen

The same game on iPhone Duo, shut and open, on iPhone and on iPad.

Good to know

The small print, in large type

Players
From 1 to 16, three ways:
  • On your own: you against 4 to 15 computer players.
  • Friends and computer players: 2 to 15 of you, with computer players in the seats between you, up to 16 at the table.
  • With friends: 4 to 16 of you, passing one device round, with no computer players.
Devices
Any iPhone or iPad with iOS or iPadOS 27.1 or later. Best on a phone that folds.
Offline
Works fully offline, narrator included. No accounts and no ads.
Privacy
Nothing is collected. Names you type for the table never leave the device. Privacy policy.
Missions
Thirty in every setting, in a new order each game, and the ones you've played lately go to the back.